The tools that we use to develop our games depend on different factors, but what might be the most important one is what type of game we are developing. What does Ironhide use for making games? Also, do you have your own editor? How does it work? These types of mechanics, such as the one mentioned before for the tower system, was never usedĪlso I have a long list of questions about your tools. In this game we use a new engine in order to be able to integrate new mechanics. In terms of these technique things how much does each part of the game differs from the previous one? Let’s talk about the engine and technologies. Thisįeature will help each player design their strategy before each battle allowing more personalization. When we started publishing information about the game and we mentioned that they were going to be able to choose the towers before the battle, we noticed a lot of enthusiasm. How does the audience usually react to changes? Are they waiting for them? We’ve been working on leveling up our art techniques, always keeping the classic cartoonish style fans love but with a lot We also have technical improvements like the game engine. To achieve this you will have to conquer old and new realms andĪnother new feature, that we are really excited about is that players can choose and combine up to 16 different new towers! In Kingdom Rush Vengeance you are part of Vez’nan’s army (main enemy in previous games) and the objective is to recover what was taken from him. What brand new things did you decide to add in Vengeance in compare with Origins (previous part)? Player’s feedback as well as a few new innovations we hope they like! Kingdom Rush Vengeance keeps the classic elements players love and has several upgrades based on the How should each new game in Kingdom Rush series be any different from a previous one? Do you have any special requirement?Īll Kingdom Rush need to have something fresh compared to the last one. Have another team working in a third secret project! Apart from Iron Marines we started working on Kingdom Rush Vengeance almost simultaneously. We have different teams working at the same time in different projects. Kingdom Rush is acclaimed by the critics and players as one of the best tower defense games in the world, as long as our fans love them we will continue working on them. To keep the core of the genre. One alien at a time, the Iron Marines was finally ready to go out and explore the galaxy.īy the way, why did you decide to come back to Kingdom Rush games after the Iron Marines release? The main challenge was to adapt and transfer the spirit and controls in order The most difficult part of developing Iron Marines was to adapt a traditional PC genre like RTS to mobile. What was the most difficult part during the Iron Marines development? With much effort we developed a game that we are very satisfied with and that is reflected in the response of our fans and the specialized press. We were creating a new IP and developing a game with a genre in which we still had no experience. But the question is what do you feel about the game? More commercially successful comparing to your previous games. It was a big step for the company that before made only tower defense games. This means that the games are created in a creativeĮnvironment where everyone has a place to collaborate.Ī year ago Iron Marines were released. Each team has multidisciplinary members, programmers, designers and artists. How decisions are made on developing or not developing the next game in the series? Who is a decision maker?Īt Ironhide we prefer working in teams.
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